ftl glaive beam worth it

This is the exact reason why Stealth B is such a brittle ship. Requires 4 power and takes 25 seconds to charge up.


The Glaive Beam Is A Monster R Ftlgame

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. This is a Random Event. From sensors 13 drag into cloaking. Ion Blast MK II is able to keep down a system permanently provided it doesnt miss and with a maxed weapons guy you can miss 1 and still keep the system suppressed - Charge ion does not.

Some beams do have shield piercing like the Glaive beam but it reduces damage the more shields the beam goes through. Once all shields are down lasers can hit rooms and deal system hull and crew damage. IMO the best way to use the glaive beam is to sell it as soon as possible.

Once charged it automatically fires a beam that pierces all shields except the special Zoltan shield and does one damage per room it hits. It also has the chance to start Fires. This weapon is incredibly.

Whether the unupgraded O2 is deliberate because of this I kind of doubt since its always sensible to. Given theres only 3 shield bubbles on the FS thisll be on easy not-AE so no hacking. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and youre pretty much guaranteed to get the pilot to go on a repair patrol.

Then again with the way that beams work youll only be able to hit each important room once so the bonus damage on systemless rooms would probably make up for most of the difference even 2 tiers does seem like a big difference. Civilian Sector Rebel Controlled Sector Rebel Stronghold You detect a Rebel automated ship nearby. That is the only reason Charge is on a lower tier.

Yes it can destroy anything trivially in early sectors -- provided the enemy ship doesnt send a Leto Missile to disrupt your weapons room before your Glaive Beam can charge. The bonus of this weapon though is the 2x damage multiplier it receives when hitting. Lexar_ Topic Creator 7 years ago 11.

For added fun grab a mind control to put the enemy pilot away from trying to dodge. Beam drones can drag into an adjacent room. Wait till all of your weapons are charged use the other weapons to take down or damage the shields and then slice them up with the beams.

Avoid provoking the ship. Known to take out some ships in a single blast Deals 3 damage per room hit. Each point of ion damage forces 1 power out the.

They can only be shot down by Mark II Defense Drones. And even then once you unleashed the assault itll still take about 25 maybe 20 if youve got a pro on the gunnery to cook seconds. BEAM_3 Title Glaive Beam Short title Glaive Beam Description One of the most powerful weapons of war ever created.

They can only be shot down by Mark II Defense Drones. It has a fast charge time requires only 2 energy and does 1 damage. You should usually use them in conjuncture with some laser missile or bomb weapons.

Lasers are general-purpose energy weapons. The Hull Beam is a weak weapon typically. In the first sector I believe you can 1-shot your enemies 100 of the time with the glaive beam and you can often 1-shot them with it even into the second a.

Cloaking level 3 also more or less guarantees you an alpha strike with the Glaive Beam although its rarely worth getting that unless you already start with level 2 ie. Deals 3 damage in a line. Attack the automated ship to get to the sensor station.

Flak weapons fire waste debris in a shotgun-like blast. Faster Than Light by Subset Games. The Artillery Beam is a main system which is unique to the Federation Cruisers that occupies a main room and cannot be manned.

Beam 1 drones cannot drag across the long side of a room their beam is shorter than 1 tile but Beam 2 drones can. Is Glaive beam good FTL. Ion weapons are blocked by shields and the ion damage is applied directly to the shield system instead of the targeted room.

A subreddit to discuss the Kickstarter-backed roguelike-like game FTL. An unidentified ship is badly damaged and still being assaulted by a space pirate. Glaive Beam One of the most powerful weapons of war ever created.

A missile shoots across your bow when the jump completes. It can be upgraded to reduce firing interval. Ion weapons deal ion damage which disables systems by forcing power out of them.

The Pike and the Minibeam are amazing weapons. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. I usually go Pike Minibeam Halberd Hull Glaive.

4 A very powerful beam weapon that cuts through ships like butter. But the BL2 is so good that it could be a major component of a gunship build that doesnt use the glaive at all and that is probably worth considering. Commented-out description Power Req.

Upgrading O2 is the most overrated move in FTL change my mind. Flak 2 glaive beam pre-igniter b00m. Is the anti bio beam good.

Tooltip Large beam that does 3 damage per room. Weapon preigniter glaive beam flak II that can one-shot enemies or do 12 damage within 10 seconds you can have some wind-up time you can move up the AI sectors and auto sector to share the spot with the regular red sectors. Glaive beam weapon preigniter its busted Only if you have some way to suppress enemy shields be it Hacking or more guns.

Sensors Use your sensors to attempt to access. Ion weapons do not damage hull systems or crew. If you manage to get an OP ship eg.

It goes well with a Flak II as well provided you have a weapon pre-igniterCan protect your weapon system for that long. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel.

Like any projectile lasers can miss. Its worth knowing the odds of a bad drag. Nov 22 2014 400am.

Each laser shot temporarily removes a shield layer. Hacking two glaives is just obscene. Two flaks a glaive is end-game.

For the system see. From the empty room above weapons 7 drag into weapons. Known to take out some ships in a single blast.

It does not engage and seems to be patrolling around a long-range sensor station.


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